AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Romania: Q4 2021 Performance
Discover the performance trends of the top 5 PVP games on Android in Romania during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 PVP games on the Android platform in Romania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics.
Coin Master from Moon Active maintained a steady weekly revenue, starting at around $165K and ending the quarter at about $152K. Weekly downloads fluctuated, peaking at 12.7K in the final week of December. The game saw a consistent increase in weekly active users, reaching a high of 139.1K in mid-December before slightly declining to 136.7K by the end of the month.
PUBG MOBILE, published by Level Infinite, experienced relatively stable weekly revenue, with a notable peak of approximately $86K in the week of December 20. Downloads varied, reaching a high of 17.8K in the last week of December. Weekly active users saw a peak at 348.2K in mid-November but fluctuated, ending the quarter at around 306.5K.
Free Fire by Garena International I witnessed a significant increase in weekly downloads, starting at 12.1K and peaking at 24.1K in the last week of December. Revenue trends showed fluctuations, with the highest weekly revenue of approximately $57.1K in mid-December. Active users saw a peak of 405.4K at the start of the quarter, with some fluctuations, ending December at around 359.4K.
Roblox from Roblox Corporation showed strong performance in weekly downloads, peaking at 26.9K in the last week of December. Revenue saw a significant rise, reaching around $72.9K in the final week of the year. Weekly active users remained robust, ending December with approximately 883.2K users.
Finally, Empires & Puzzles: Match-3 RPG from Small Giant Games demonstrated a varied trend in weekly revenue, peaking at around $66.4K in late November. Downloads showed a sharp increase towards the end of the quarter, with a high of 2.7K in the last week of December. The game’s active users peaked at 35.8K in mid-December, ending the quarter at approximately 33K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.